Virtual technology is a rapidly developing area of research with various domains and applications. VR is not without limitations and issues, which must be overcome in order to grow and develop. VR is not available due to its price and associated hardware. It also has technical issues, including the absence of a standardization.
In terms of learning, VR offers an opportunity to try out situations which are challenging or risky to experience in real life, such as an anxiety about flying or exposure to a traumatizing situation. This is particularly beneficial for mental health treatments, such as PTSD. VR can assist patients to face these events safely.
VR can also improve professional training by enabling athletes to train from any location in the world, without having to travel to a specific training facility. This can be particularly helpful in developing perceptual-cognitive abilities like https://www.iptech.one/what-is-a-virtual-data-room spatial and motor abilities.
There is a lot of work to be done in the fields of theory, methodology and the practice of teaching. It is vital to define the relationship between VR’s numerous capabilities in terms of technical and experiential aspects and learning outcomes across different professional training contexts. A systematic review of the literature on this topic can help inform strategic resource allocation by determining which VR features are crucial for different types skill training.